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Wednesday, June 8, 2011

Mirror’s Edge



Release Date: 2009

I ended up playing Mirror’s Edge on its hardest setting for no real reason. There, Faith feels as fragile as she looks: her tiny frame falling to two bullets. My awareness of her mortality bled into jumping sessions, and I’d find myself wincing as she smacked her ribs into white concrete. It also made running away into an artform: my feet and heart racing as I dodged sniper fire. Even Mirror’s Edge’s sewer level was a playground of primary colours interesting level design. There’s a huge underground room full of huge green and white pillars and a tiny door at the very top. After ten minutes of breathless scrambling and death defying leaps the guards appear. Cue the frantic escape in a hail of gun fire. In it’s best moments Mirror’s Edge truly captures the thrill of the chase. Running away like a coward has never been so exciting.

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